Version

menu_open

High Alert

Before the battle has even begun, there is an opportunity to alert the player of an enemy's presence by allowing their idle sound and footsteps to be heard outside of the range where they would attack. Using sound to inform the player of approaching danger can help heighten awareness and prepare for the pending struggle. It starts with knowing at what distance an enemy will attack, and continues with an attenuation that allows the player to hear movement before combat begins. Let's assume that an enemy will engage the player within 15 game units. By extending the movement sounds' max distance for the attenuation to 20 game units, we can make sure the player has time to equip appropriately for the oncoming altercation.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise