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To begin profiling or simulating sounds or motion FX in-game on a particular platform, you need to first connect to the PC or game console upon which the game runs. You can connect to any Wwise sound engine that is running and available on your local area network.
Designer Note | |
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When profiling, it is recommended that you connect to the Profile build configuration of the Wwise sound engine, even from the Debug build of your game, because the performance of the Debug configuration has not been optimized. |
To help you find the PC or game console you are looking for, Wwise automatically searches for all PCs and game consoles on the same subnet of the network that are currently running a version of the Wwise sound engine. You can also connect to consoles or PCs outside your subnet by manually entering the IP address of the platform.
For more information on connecting to the game:
Wwise Help > Finishing Your Project > Profiling > Connecting to a Local/Remote PC or Game Console
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