menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. More...
Public Member Functions | |
void | EnteredRoom (AkRoom room) |
Called when entering a room. |
|
void | ExitedRoom (AkRoom room) |
Called when exiting a room. |
|
void | SetGameObjectInRoom () |
Sets the Unity Game Object within the highest priority room. |
|
Public Attributes | |
AK.Wwise.AuxBus | reflectAuxBus |
The Auxiliary Bus with a Reflect plug-in Effect applied. |
|
float | reflectionMaxPathLength = 1000 |
A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter. |
|
float | reflectionsAuxBusGain = 1 |
The gain [0, 1] applied to the reflect auxiliary bus. |
|
uint | reflectionsOrder = 1 |
float | roomReverbAuxBusGain = 1 |
Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in. |
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise