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AkSoundEngine Class Reference

Contains C# functions exposed from the Wwise C++ API. More...

List of all members.

Public Member Functions

delegate ulong  GameObjectHashFunction (UnityEngine.GameObject gameObject)
  The type for hash functions used to convert a Unity Game Object into an integer.

Static Public Member Functions

static string  StringFromIntPtrString (System.IntPtr ptr)
  Converts "char*" C-strings to C# strings.
static string  StringFromIntPtrWString (System.IntPtr ptr)
  Converts "wchar_t*" C-strings to C# strings.
static string  StringFromIntPtrOSString (System.IntPtr ptr)
  Converts "AkOSChar*" C-strings to C# strings.
static ulong  GetAkGameObjectID (UnityEngine.GameObject gameObject)
  The hash function used to convert a Unity Game Object into an AkGameObjectID used by the sound engine.
static AKRESULT  RegisterGameObj (UnityEngine.GameObject gameObject)
  Registers a Unity Game Object with an ID obtained from GetAkGameObjectID().
static AKRESULT  RegisterGameObj (UnityEngine.GameObject gameObject, string name)
  Registers a Unity Game Object with an ID obtained from GetAkGameObjectID().
static AKRESULT  UnregisterGameObj (UnityEngine.GameObject gameObject)
  Unregisters a Unity Game Object with an ID obtained from GetAkGameObjectID().

Properties

static GameObjectHashFunction  GameObjectHash [set]
  The user assignable hash function used to convert a Unity Game Object into an AkGameObjectID used by the sound engine. Used by GetAkGameObjectID().

Detailed Description

Contains C# functions exposed from the Wwise C++ API.

The AkSoundEngine class contains functions converted to C# from the following C++ namespaces:

  • AK::Monitor
  • AK::MusicEngine
  • AK::SoundEngine
  • AK::SoundEngine::DynamicDialogue
  • AK::SoundEngine::Query
  • AK::SpatialAudio
Generated on Mon Apr 15 18:03:42 2019 for Wwise Unity Integration by  doxygen 1.6.3

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