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An AkRoomPortal can connect two AkRoom components together. More...
Inherits AkUnityEventHandler.
Public Member Functions | |
ulong | GetID () |
Access the portal's ID. |
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override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event. |
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void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event. |
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Public Attributes | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. |
|
AkRoom[] | rooms = new AkRoom[MAX_ROOMS_PER_PORTAL] |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. |
|
System.Collections.Generic.List < int > |
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. |
|
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. |
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Static Public Attributes | |
static System.Collections.Generic.Dictionary < uint, string > |
triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
An AkRoomPortal can connect two AkRoom components together.
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