Version
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...
Public Attributes | |
UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
The axis used to find the contribution of each environment. |
|
AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise