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static uint AkAudioInputManager::PostAudioInputEvent |
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string |
akEventName, |
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UnityEngine.GameObject |
gameObject, |
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AudioSamplesDelegate |
sampleDelegate, |
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AudioFormatDelegate |
formatDelegate = null
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) |
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[inline, static] |
This method is used to post events that use the Wwise Audio Input plug-in.
- Parameters:
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akEventName |
The name of the event to post. |
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gameObject |
The GameObject that the event will be posted on. |
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sampleDelegate |
The C# audio sample delegate. |
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formatDelegate |
The C# audio format delegate. If not specified, defaults to a mono source running at the sample rate of the sound engine. |
- Returns:
- The playingID of the newly instantiated sound associated with the posted event.
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