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Adding Parent Objects

After you have added the first object to your Work Unit, you can begin adding more objects to the Interactive Music Hierarchy, and create parent-child relationships between them. A parent object contains other objects, and after you create one, you can move existing objects under this new parent. The benefit of creating parent-child relationships is that you can change properties and define behaviors for the parent that will affect the child objects below it. For more information about properties in the Interactive Music Hierarchy, refer to About Properties in the Interactive Music Hierarchy.

To create parent object using the Project Explorer toolbar:

  1. In the Interactive Music Hierarchy section on the Audio tab of the Project Explorer, select the music object to which you want to add a parent.

  2. Press the Shift key to display the icons for the music objects that can be added as a parent of the selected object.

  3. From the list, click the icon that represents the music object that you want to add.

    The object is added to the Interactive Music Hierarchy as the parent of the selected object.

  4. Replace the default name with one that best represents the music object.

    [Note] Note

    The following characters may not be used when naming objects in Wwise: ‘:<>*?”%/\|.’

To create a parent object:

  1. In the Interactive Music Hierarchy section on the Audio tab of the Project Explorer, right-click the object with which you want to create a parent relationship.

  2. From the shortcut menu, select New Parent.

    A sub-menu opens with a list of objects that you can add.

    Depending on the selected object's level in the hierarchy, you have the option of adding the following as new parent objects:

    Virtual Folder

    Music Switch Container

    Music Playlist Container

    Music Segment

  3. From the list, click the object that you want to add.

    The new parent object is added to the Interactive Music Hierarchy with a default name, based on its object type.

  4. Type the name that best represents the music object.

[Note] Note

The following characters may not be used when naming objects in Wwise: ‘:<>*?”%/\|.’


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