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Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AK::Wwise::SourceControlContainers::__AkPos Container position
Ak2DVector
Ak3DIntVector
Ak3DVector
Ak4DVector
AkAcousticTexture
AkArray< T, ARG_T, TAlloc, TGrowBy, TMovePolicy > Specific implementation of array
AkArrayAllocatorAlignedSimd< U_POOL >
AkArrayAllocatorNoAlign< U_POOL >
AkAssignmentMovePolicy< T >
AkAsyncIOTransferInfo
AkAudioBuffer
AkAudioCallbacks
AkAudioFormat Defines the parameters of an audio buffer format
AkAudioSessionProperties
AkAudioSettings Configured audio settings
AkAutoLock< TLock >
AkAutoStmBufSettings Automatic streams buffer settings/constraints
AkAutoStmHeuristics Automatic streams heuristics
AkAuxSendValue Auxiliary bus sends information per game object per given auxiliary bus
AkBoundingBox
AkBox
AkCallbackInfo
AkChannelConfig
AkChannelEmitter Positioning information for a sound, with specified subset of its channels
AkCommSettings
AkCountPolicyNoCount< T >
AkCountPolicyWithCount< T >
AkDbString< TAlloc, T_CHAR, tLock >
AkDefaultHashListBarePolicy< T_KEY, T_MAPSTRUCT >
AkDefaultSortedKeyCompare< T_KEY >
AkDeviceData Device descriptor
AkDeviceDesc Device descriptor
AkDeviceSettings
AkDurationCallbackInfo
AkDynaBlkPool< T, uPoolChunkSize, TAlloc >
AkDynamicSequenceItemCallbackInfo
AkEmitterListenerPair Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener
AkEmitterSettings Settings for a sound emitter
AkEventCallbackInfo
AkExternalSourceInfo
AkFileDesc
AkFileSystemFlags File system flags for file descriptors mapping
AkFXDurationHandler
AK::AkFXParameterChangeHandler< T_MAXNUMPARAMS >
AkFXTailHandler
AkGetArrayKey< T_KEY, T_ITEM > Key policy for AkSortedKeyArray
AkHashList< T_KEY, T_ITEM, T_ALLOC >
AkHashListBare< T_KEY, T_MAPSTRUCT, T_ALLOC, KEY_POLICY >
AkHybridAllocator< uBufferSizeBytes, uAlignmentSize >
AkImageSourceName Data used to describe one image source in Wwise Reflect
AkImageSourceParams
AkImageSourceSettings
AkImageSourceTexture
AkInitSettings
AkInputMapSlot< USER_DATA > Structure of an entry in the AkMixerInputMap map
AkIntersectionPoints
AkIoHeuristics
AkIOTransferInfo
AkKeyDataPtrStruct< T_KEY, T_DATA, T_ALLOC >
AkLastPolicyNoLast< T >
AkLastPolicyWithLast< T >
AkLine
AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > Implementation of List Bare
AkListBareLight< T, U_NEXTITEM > Implementation of List Bare Light
AkListBareLightNextItem< T > Next item name policy
AkListBareNextItem< T > Next item name policy
AkListener Listener information
AkMarkerCallbackInfo
AkMatrix3x3
AkMatrix4x4
AkMemSettings
AkMIDIEvent
AkMIDIEventCallbackInfo
AkMIDIPost
AkMixerInputMap< USER_DATA > AkMixerInputMap: Map of inputs (identified with AK::IAkMixerInputContext *) to user-defined blocks of data
AkMusicPlaylistCallbackInfo
AkMusicSettings
AkMusicSyncCallbackInfo
AkNonThreaded
AkObjectInfo Object information structure for QueryAudioObjectsIDs
AkObstructionOcclusionValues Obstruction/occlusion pair for a position
AkOutputSettings Platform-independent initialization settings of output devices
AkPlacementNewKey Unique structure identifier for AkPlacementNew
AkPlane
AkPlatformInitSettings
AkPluginArrayAllocator
AkPluginInfo
AkPolarCoord Polar coordinates
AkPoolNewKey Unique structure identifier for AkNew
AkPortalParams Parameters passed to SetPortal
AkPositioningInfo Positioning information obtained from an object
AkPropagationPathInfo Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications
AkQuaternion
AkRamp Volume ramp specified by end points "previous" and "next"
AkReflectGameData Data structure sent by the game to an instance of the Wwise Reflect plug-in
AkReflectImageSource
AkRoomID
AkRoomParams Parameters passed to SetRoom
AkSegmentInfo Structure used to query info on active playing segments
AkSet< T, U_POOL, uGrowBy >
AkSetGetKey< T >
AKSIMD_V2F32
AKSIMD_V2F32_UNALIGNED
AKSIMD_V4F32
AKSIMD_V4F32_UNALIGNED
AKSIMD_V4I32
AKSIMD_V4I32_UNALIGNED
AKSIMD_V4UI32
AKSIMD_V4UI32_UNALIGNED
AkSortedKeyArray< T_KEY, T_ITEM, U_POOL, U_KEY, TGrowBy, TMovePolicy, TComparePolicy >
AkSoundPathInfo Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications
AkSourcePosition Return values for GetSourcePlayPositions
AkSourceSettings Necessary settings for setting externally-loaded sources
AkSpatialAudioID Base type for ID's used by Wwise spatial audio
AkSpatialAudioInitSettings Initialization settings of the spatial audio module
AkSpeakerVolumeMatrixCallbackInfo
AkSphericalCoord Spherical coordinates
AkStaticAssert< b >
AkStaticAssert< true >
AkStreamData Stream statistics
AkStreamInfo
AkStreamMgrSettings
AkStreamRecord Stream general information
AkString< TAlloc, T_CHAR >
AkStringData< TAlloc, T_CHAR >
AkStringImpl< TAlloc, T_CHAR >
AkStringImpl< TAlloc, char >
AK::SoundEngine::AkSyncCaller
AkThreadProperties
AkTransferMovePolicy< T >
AkTransform Position and orientation of game objects
AkTriangle Structure for describing information about individual triangles
AkVector 3D vector
BasePlatformID
CAkKeyArray< T_KEY, T_ITEM, U_POOL, TGrowBy, TMovePolicy >
CAkLock
CAkSmartPtr< T >
AK::CAkValueRamp
CAkVectorValueRampV4
AK::Wwise::DefaultAudioPluginImplementation Use this base class to quickly implement most plugin functions empty
AkDbString< TAlloc, T_CHAR, tLock >::Entry
AkFileParser::EnvelopePoint Analyzed envelope point
AK::Wwise::ISourceControl::FilenameToIconMapItem
AK::Wwise::ISourceControl::FilenameToStatusMapItem
AK::FNVHash< HashParams >
AK::SoundEngine::Query::GameObjDst
BasePlatformID::GUIDLessNative
AK::Hash30
AK::Hash32
AK::Hash64
AK::IAkAutoStream
AK::IAkDeviceProfile
AK::IAkEffectPlugin Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins)
AK::IAkEffectPluginContext
AK::StreamMgr::IAkFileLocationResolver
AK::IAkGameObjectPluginInfo Game object information available to plugins
AK::IAkGlobalPluginContext Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine
AK::IAkInPlaceEffectPlugin Software effect plug-in interface for in-place processing (see How to Create Wwise Sound Engine Effect Plug-ins)
AK::StreamMgr::IAkIOHookBlocking
AK::StreamMgr::IAkIOHookDeferred
AK::Wwise::SourceControlContainers::IAkList< Type, Arg_Type >
AK::StreamMgr::IAkLowLevelIOHook Base interface for Low-Level I/O hooks. Defines common methods across both types of hooks
AK::Wwise::SourceControlContainers::IAkMap< Key, Arg_Key, Value, Arg_Value >
AK::IAkMetering Interface to retrieve metering information about a buffer
AK::IAkMixerEffectPlugin Software effect plug-in interface for panner/mixer effects (see How to Create Wwise Sound Engine Effect Plug-ins)
AK::IAkMixerInputContext Interface to retrieve information about an input of a mixer
AK::IAkMixerPluginContext Interface to retrieve contextual information for a mixer
AK::IAkOutOfPlaceEffectPlugin Software effect plug-in interface for out-of-place processing (see How to Create Wwise Sound Engine Effect Plug-ins)
AK::IAkPlugin
AK::IAkPluginContextBase Interface to retrieve contextual information available to all types of plugins
AK::IAkPluginMemAlloc
AK::IAkPluginParam
AK::IAkProcessorFeatures
AK::IAkRTPCSubscriber
AK::IAkSinkPlugin Software effect plug-in interface for sink (audio end point) plugins
AK::IAkSinkPluginContext
AK::IAkSourcePlugin Wwise sound engine source plug-in interface (see How to Create Wwise Sound Engine Source Plug-ins)
AK::IAkSourcePluginContext
AK::IAkStdStream
AK::IAkStreamMgr
AK::IAkStreamMgrProfile
AK::IAkStreamProfile
AK::IAkVoicePluginInfo
AK::Wwise::IAudioPlugin
AK::Wwise::IDoubleProgress Add support for a second progress bar to the IProgress interfaces
AK::Wwise::ISourceControl::IFileOperationResult
AkDbString< TAlloc, T_CHAR, tLock >::Instance
AK::Wwise::ISourceControl::IOperationResult The base interface for operations that return information to Wwise
AK::Wwise::IPluginBase
AK::Wwise::IPluginMediaConverter
AK::Wwise::IPluginObjectMedia
AK::Wwise::IPluginObjectStore
AK::Wwise::IPluginPropertySet
AK::Wwise::IProgress
AK::IReadBytes
AK::Wwise::IReadOnlyProperties Interfaces used to set and get the properties from a plug in
AK::Wwise::IReadWriteProperties
AK::Wwise::ISourceControl
AK::Wwise::ISourceControlDialogBase
AK::Wwise::ISourceControlOperationProgress
AK::Wwise::ISourceControlUtilities
AkHashList< T_KEY, T_ITEM, T_ALLOC >::Item
AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY >::Iterator Iterator
AkHashList< T_KEY, T_ITEM, T_ALLOC >::Iterator
AkArray< T, ARG_T, TAlloc, TGrowBy, TMovePolicy >::Iterator Iterator
AkHashListBare< T_KEY, T_MAPSTRUCT, T_ALLOC, KEY_POLICY >::Iterator
AkHashListBare< T_KEY, T_MAPSTRUCT, T_ALLOC, KEY_POLICY >::IteratorEx
AkHashList< T_KEY, T_ITEM, T_ALLOC >::IteratorEx
AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY >::IteratorEx
AK::IWriteBuffer
AK::IWriteBytes
AK::Wwise::IWriteData
AK::Wwise::IWriteString
AK::Wwise::Mallocator
MapStruct< T_KEY, T_ITEM >
AK::Wwise::IAudioPlugin::MonitorData
AK::Wwise::ISourceControl::OperationListItem Operation list item. This is the type used in the AK::Wwise::ISourceControl::OperationList SourceControlContainers::IAkList template class
AK::Wwise::OutputDeviceDescriptor
AK::SoundEngine::DynamicSequence::Playlist
AK::SoundEngine::DynamicSequence::PlaylistItem
AK::Wwise::ISourceControl::PluginInfo Plug-in information structure. This structure gives a simple overview of the plug-in's capabilities
AK::PluginRegistration
AK::MemoryMgr::PoolMemInfo
AK::MemoryMgr::PoolStats
AK::Wwise::PopulateTableItem
AkCommSettings::Ports
AK::ReadBytesMem
AK::Wwise::SafeAllocator< T >
AK::Wwise::SourceControlConstant This class contains static constants that can be useful to the plug-in
T_ALLOC
TAlloc
AkMIDIEvent::tCc
AkMIDIEvent::tChanAftertouch
AkMIDIEvent::tGen
AkMIDIEvent::tNoteAftertouch
AkMIDIEvent::tNoteOnOff
AkMIDIEvent::tPitchBend
AkMIDIEvent::tProgramChange
U_POOL
AK::Wwise::Version
AK::WriteBytesMem
WwiseObjectID
WwiseObjectIDext

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