Set a listener's spatialization parameters. This lets you define listener-specific volume offsets for each audio channel. See AK::SoundEngine::SetListenerSpatialization
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
listener * | integer | Listener game object ID. |
spatialized * | boolean | Spatialization toggle (true: enable spatialization, false: disable spatialization). |
channelConfig * | integer | Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value. |
volumeOffsets * | array | Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this array. |
(Required *)
description : Listener game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
type : boolean
description : Spatialization toggle (true: enable spatialization, false: disable spatialization).
description : Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value.
type : integer
minimum : 0
maximum : 4294967295
type : array
argsSchema / volumeOffsets / ...
type : number
maxItems : 4294967295
description : Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this array.
Sets the spacialization for "listener" using "volumeOffsets" to pan to the left.
{ "listener": 555, "spatialized": false, "channelConfig": 12546, "volumeOffsets": [ 0.0, -96.3 ] }
{}
{ "type": "object", "properties": { "listener": { "description": "Listener game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "spatialized": { "type": "boolean", "description": "Spatialization toggle (true: enable spatialization, false: disable spatialization)." }, "channelConfig": { "description": "Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value.", "type": "integer", "minimum": 0, "maximum": 4294967295 }, "volumeOffsets": { "type": "array", "items": { "type": "number", "maxItems": 4294967295 }, "description": "Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this array." } }, "required": [ "listener", "spatialized", "channelConfig", "volumeOffsets" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
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