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include/AK/SoundEngine/Common/AkSimd.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
00022 the specific language governing permissions and limitations under the License.
00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 // AkSimd.h
00029 
00030 /// \file 
00031 /// Simd definitions.
00032 
00033 #ifndef _AK_SIMD_H_
00034 #define _AK_SIMD_H_
00035 
00036 #include <AK/SoundEngine/Common/AkTypes.h>
00037 
00038 // Platform-specific section.
00039 //----------------------------------------------------------------------------------------------------
00040 
00041 #if defined( AK_WIN ) || defined( AK_XBOXONE )
00042     
00043     #include <AK/SoundEngine/Platforms/Windows/AkSimd.h>
00044 
00045 #elif defined( AK_APPLE )
00046 
00047     #include <TargetConditionals.h>
00048     #if TARGET_OS_IPHONE
00049         #include <AK/SoundEngine/Platforms/iOS/AkSimd.h>
00050     #else
00051     #include <AK/SoundEngine/Platforms/Mac/AkSimd.h>
00052     #endif
00053 
00054 #elif defined( AK_ANDROID )
00055 
00056     #include <AK/SoundEngine/Platforms/Android/AkSimd.h>
00057 
00058 #elif defined( AK_PS4 )
00059 
00060     #include <AK/SoundEngine/Platforms/PS4/AkSimd.h>
00061     
00062 #elif defined( AK_LINUX )
00063 
00064     #include <AK/SoundEngine/Platforms/Linux/AkSimd.h>
00065 
00066 #elif defined( AK_EMSCRIPTEN )
00067 
00068     #include <AK/SoundEngine/Platforms/Emscripten/AkSimd.h>
00069 
00070 #elif defined( AK_QNX )
00071 
00072     #include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
00073 
00074 #elif defined( AK_NX )
00075 
00076     #include <AK/SoundEngine/Platforms/NX/AkSimd.h>
00077 
00078 #else
00079     #error Unsupported platform, or platform-specific SIMD not defined
00080 #endif
00081 
00082 #ifndef AKSIMD_ASSERTFLUSHZEROMODE
00083     #define AKSIMD_ASSERTFLUSHZEROMODE
00084 #endif
00085 
00086 #ifndef AKSIMD_DECLARE_V4F32_TYPE
00087     #define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
00088 #endif
00089 
00090 #ifndef AKSIMD_DECLARE_V4I32_TYPE
00091     #define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
00092 #endif
00093 
00094 #ifndef AKSIMD_DECLARE_V4F32
00095     #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
00096 #endif
00097 
00098 #ifndef AKSIMD_DECLARE_V4I32
00099     #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
00100 #endif
00101 
00102 #ifndef AKSIMD_SETELEMENT_V4F32
00103     #define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
00104 #endif
00105 
00106 #endif  //_AK_DATA_TYPES_H_

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