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include/AK/SoundEngine/Common/AkCommonDefs.h

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00012 Apache License Usage
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00027 
00028 // AkCommonDefs.h
00029 
00030 /// \file 
00031 /// AudioLib common defines, enums, and structs.
00032 
00033 
00034 #ifndef _AK_COMMON_DEFS_H_
00035 #define _AK_COMMON_DEFS_H_
00036 
00037 #include <AK/SoundEngine/Common/AkSpeakerConfig.h>
00038 #include <AK/SoundEngine/Common/AkSpeakerVolumes.h>
00039 
00040 //-----------------------------------------------------------------------------
00041 // AUDIO DATA FORMAT
00042 //-----------------------------------------------------------------------------
00043 
00044 // Audio data format.
00045 // ------------------------------------------------
00046 
00047 const AkDataTypeID      AK_INT              = 0;        ///< Integer data type (uchar, short, and so on)
00048 const AkDataTypeID      AK_FLOAT            = 1;        ///< Float data type
00049 
00050 const AkDataInterleaveID AK_INTERLEAVED     = 0;        ///< Interleaved data
00051 const AkDataInterleaveID AK_NONINTERLEAVED  = 1;        ///< Non-interleaved data
00052 
00053 // Native format currently the same on all supported platforms, may become platform specific in the future
00054 const AkUInt32 AK_LE_NATIVE_BITSPERSAMPLE  = 32;                    ///< Native number of bits per sample.
00055 const AkUInt32 AK_LE_NATIVE_SAMPLETYPE = AK_FLOAT;                  ///< Native data type.
00056 const AkUInt32 AK_LE_NATIVE_INTERLEAVE = AK_NONINTERLEAVED;         ///< Native interleaved setting.
00057 
00058 /// Defines the parameters of an audio buffer format.
00059 struct AkAudioFormat
00060 {
00061     AkUInt32    uSampleRate;        ///< Number of samples per second
00062 
00063     AkChannelConfig channelConfig;  ///< Channel configuration.
00064 
00065     AkUInt32    uBitsPerSample  :6; ///< Number of bits per sample.
00066     AkUInt32    uBlockAlign     :10;///< Number of bytes per sample frame. (For example a 5.1 PCM 16bit should have a uBlockAlign equal to 6(5.1 channels)*2(16 bits per sample) = 12.
00067     AkUInt32    uTypeID         :2; ///< Data type ID (AkDataTypeID). 
00068     AkUInt32    uInterleaveID   :1; ///< Interleave ID (AkDataInterleaveID). 
00069     
00070     /// Get the number of channels.
00071     /// \return The number of channels
00072     AkForceInline AkUInt32 GetNumChannels() const
00073     {
00074         return channelConfig.uNumChannels;
00075     }
00076 
00077     /// Query if LFE channel is present.
00078     /// \return True when LFE channel is present
00079     AkForceInline bool HasLFE() const
00080     { 
00081         return channelConfig.HasLFE(); 
00082     }
00083 
00084     /// Query if center channel is present.
00085     /// Note that mono configurations have one channel which is arbitrary set to AK_SPEAKER_FRONT_CENTER,
00086     /// so HasCenter() returns true for mono signals.
00087     /// \return True when center channel is present and configuration has more than 2 channels.
00088     AkForceInline bool HasCenter() const
00089     { 
00090         return channelConfig.HasCenter(); 
00091     }
00092 
00093     /// Get the number of bits per sample.
00094     /// \return The number of bits per sample
00095     AkForceInline AkUInt32 GetBitsPerSample()   const                       
00096     { 
00097         return uBitsPerSample;
00098     }
00099 
00100     /// Get the block alignment.
00101     /// \return The block alignment
00102     AkForceInline AkUInt32 GetBlockAlign() const
00103     {
00104         return uBlockAlign;
00105     }
00106 
00107     /// Get the data sample format (Float or Integer).
00108     /// \return The data sample format
00109     AkForceInline AkUInt32 GetTypeID() const
00110     {
00111         return uTypeID;
00112     }
00113 
00114     /// Get the interleaved type.
00115     /// \return The interleaved type
00116     AkForceInline AkUInt32 GetInterleaveID() const
00117     {
00118         return uInterleaveID;
00119     }
00120 
00121     /// Set all parameters of the audio format structure.
00122     /// Channels are specified by channel mask (standard configs).
00123     void SetAll(
00124         AkUInt32    in_uSampleRate,     ///< Number of samples per second
00125         AkChannelConfig in_channelConfig,   ///< Channel configuration
00126         AkUInt32    in_uBitsPerSample,  ///< Number of bits per sample
00127         AkUInt32    in_uBlockAlign,     ///< Block alignment
00128         AkUInt32    in_uTypeID,         ///< Data sample format (Float or Integer)
00129         AkUInt32    in_uInterleaveID    ///< Interleaved type
00130         )
00131     {
00132         uSampleRate     = in_uSampleRate;
00133         channelConfig   = in_channelConfig;
00134         uBitsPerSample  = in_uBitsPerSample;
00135         uBlockAlign     = in_uBlockAlign;
00136         uTypeID         = in_uTypeID;
00137         uInterleaveID   = in_uInterleaveID;
00138     }
00139 
00140     /// Checks if the channel configuration is supported by the source pipeline.
00141     /// \return The interleaved type
00142     AkForceInline bool IsChannelConfigSupported() const
00143     {
00144         return channelConfig.IsChannelConfigSupported();
00145     }
00146 
00147     AkForceInline bool operator==(const AkAudioFormat & in_other) const
00148     {
00149         return uSampleRate == in_other.uSampleRate 
00150             && channelConfig == in_other.channelConfig
00151             && uBitsPerSample == in_other.uBitsPerSample
00152             && uBlockAlign == in_other.uBlockAlign
00153             && uTypeID == in_other.uTypeID
00154             && uInterleaveID == in_other.uInterleaveID;
00155     }
00156 
00157     AkForceInline bool operator!=(const AkAudioFormat & in_other) const
00158     {
00159         return uSampleRate != in_other.uSampleRate
00160             || channelConfig != in_other.channelConfig
00161             || uBitsPerSample != in_other.uBitsPerSample
00162             || uBlockAlign != in_other.uBlockAlign
00163             || uTypeID != in_other.uTypeID
00164             || uInterleaveID != in_other.uInterleaveID;
00165     }
00166 };
00167 
00168 enum AkSourceChannelOrdering
00169 {
00170     SourceChannelOrdering_Standard = 0, // SMPTE L-R-C-LFE-RL-RR-RC-SL-SR-HL-HR-HC-HRL-HRR-HRC-T
00171     // or ACN ordering + SN3D norm
00172 
00173     SourceChannelOrdering_Film, // L/C/R/Ls/Rs/Lfe
00174     SourceChannelOrdering_FuMa
00175 };
00176 
00177 #define AK_MAKE_CHANNELCONFIGOVERRIDE(_config,_order)   ((AkInt64)_config.Serialize()|((AkInt64)_order<<32))
00178 #define AK_GET_CHANNELCONFIGOVERRIDE_CONFIG(_over)      (_over&UINT_MAX)
00179 #define AK_GET_CHANNELCONFIGOVERRIDE_ORDERING(_over)    ((AkSourceChannelOrdering)(_over>>32))
00180 
00181 // Build a 32 bit class identifier based on the Plug-in type,
00182 // CompanyID and PluginID.
00183 //
00184 // Parameters:
00185 //   - in_pluginType: A value from enum AkPluginType (4 bits)
00186 //   - in_companyID: CompanyID as defined in the Plug-in's XML file (12 bits)
00187 //          * 0-63: Reserved for Audiokinetic
00188 //          * 64-255: Reserved for clients' in-house Plug-ins
00189 //          * 256-4095: Assigned by Audiokinetic to third-party plug-in developers
00190 //   - in_pluginID: PluginID as defined in the Plug-in's XML file (16 bits)
00191 //          * 0-32767: Set freely by the Plug-in developer
00192 #define AKMAKECLASSID( in_pluginType, in_companyID, in_pluginID ) \
00193     ( (in_pluginType) + ( (in_companyID) << 4 ) + ( (in_pluginID) << ( 4 + 12 ) ) )
00194 
00195 #define AKGETPLUGINTYPEFROMCLASSID( in_classID ) ( (in_classID) & AkPluginTypeMask )
00196 #define AKGETCOMPANYIDFROMCLASSID( in_classID ) ( ( (in_classID) & 0x0000FFF0 ) >> 4 )
00197 #define AKGETPLUGINIDFROMCLASSID( in_classID ) ( ( (in_classID) & 0xFFFF0000 ) >> ( 4 + 12 ) )
00198 
00199 #define CODECID_FROM_PLUGINID AKGETPLUGINIDFROMCLASSID
00200 
00201 
00202 namespace AK
00203 {
00204     /// Interface to retrieve metering information about a buffer.
00205     class IAkMetering
00206     {
00207     protected:
00208         /// Virtual destructor on interface to avoid warnings.
00209         virtual ~IAkMetering(){}
00210 
00211     public:
00212 
00213         /// Get peak of each channel in this frame.
00214         /// Depending on when this function is called, you may get metering data computed in the previous frame only. In order to force recomputing of
00215         /// meter values, pass in_bForceCompute=true.
00216         /// \return Vector of linear peak levels, corresponding to each channel. NULL if AK_EnableBusMeter_Peak is not set (see IAkMixerPluginContext::SetMeteringFlags() or AK::SoundEngine::RegisterBusMeteringCallback()).
00217         virtual AK::SpeakerVolumes::ConstVectorPtr GetPeak() = 0;
00218 
00219         /// Get true peak of each channel (as defined by ITU-R BS.1770) in this frame.
00220         /// Depending on when this function is called, you may get metering data computed in the previous frame only. 
00221         /// \return Vector of linear true peak levels, corresponding to each channel. NULL if AK_EnableBusMeter_TruePeak is not set (see IAkMixerPluginContext::SetMeteringFlags() or AK::SoundEngine::RegisterBusMeteringCallback()).
00222         virtual AK::SpeakerVolumes::ConstVectorPtr GetTruePeak() = 0;
00223 
00224         /// Get the RMS value of each channel in this frame.
00225         /// Depending on when this function is called, you may get metering data computed in the previous frame only. In order to force recomputing of
00226         /// meter values, pass in_bForceCompute=true.
00227         /// \return Vector of linear rms levels, corresponding to each channel. NULL if AK_EnableBusMeter_RMS is not set (see IAkMixerPluginContext::SetMeteringFlags() or AK::SoundEngine::RegisterBusMeteringCallback()).
00228         virtual AK::SpeakerVolumes::ConstVectorPtr GetRMS() = 0;
00229         
00230         /// Get the mean k-weighted power value in this frame, used to compute loudness (as defined by ITU-R BS.1770).
00231         /// Depending on when this function is called, you may get metering data computed in the previous frame only.
00232         /// \return Total linear k-weighted power of all channels. 0 if AK_EnableBusMeter_KPower is not set (see IAkMixerPluginContext::SetMeteringFlags() or AK::SoundEngine::RegisterBusMeteringCallback()).
00233         virtual AkReal32 GetKWeightedPower() = 0;
00234     };
00235 }
00236 
00237 // Audio buffer.
00238 // ------------------------------------------------
00239 
00240 /// Native sample type. 
00241 /// \remarks Sample values produced by insert effects must use this type.
00242 /// \remarks Source plug-ins can produce samples of other types (specified through 
00243 /// according fields of AkAudioFormat, at initial handshaking), but these will be 
00244 /// format converted internally into the native format.
00245 /// \sa
00246 /// - \ref iaksourceeffect_init
00247 /// - \ref iakmonadiceffect_init
00248 typedef AkReal32 AkSampleType;  ///< Audio sample data type (32 bit floating point)
00249 
00250 /// Audio buffer structure including the address of an audio buffer, the number of valid frames inside, 
00251 /// and the maximum number of frames the audio buffer can hold.
00252 /// \sa
00253 /// - \ref fx_audiobuffer_struct
00254 class AkAudioBuffer
00255 {
00256 public:
00257 
00258     /// Constructor.
00259     AkAudioBuffer() 
00260     { 
00261         Clear(); 
00262     }
00263 
00264     /// Clear data pointer.
00265     AkForceInline void ClearData()
00266     {
00267         pData = NULL;
00268     }
00269 
00270     /// Clear members.
00271     AkForceInline void Clear()
00272     {
00273         ClearData();
00274         uValidFrames        = 0;
00275         uMaxFrames          = 0;
00276         eState              = AK_DataNeeded;
00277     }
00278     
00279     /// \name Channel queries.
00280     //@{
00281     /// Get the number of channels.
00282     AkForceInline AkUInt32 NumChannels() const
00283     {
00284         return channelConfig.uNumChannels;
00285     }
00286 
00287     /// Returns true if there is an LFE channel present.
00288     AkForceInline bool HasLFE() const
00289     { 
00290         return channelConfig.HasLFE(); 
00291     }
00292 
00293     AkForceInline AkChannelConfig GetChannelConfig() const { return channelConfig; }
00294 
00295     //@}
00296 
00297     /// \name Interleaved interface
00298     //@{
00299     /// Get address of data: to be used with interleaved buffers only.
00300     /// \remarks Only source plugins can output interleaved data. This is determined at 
00301     /// initial handshaking.
00302     /// \sa 
00303     /// - \ref fx_audiobuffer_struct
00304     AkForceInline void * GetInterleavedData()
00305     { 
00306         return pData; 
00307     }
00308 
00309     /// Attach interleaved data. Allocation is performed outside.
00310     inline void AttachInterleavedData( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig )
00311     { 
00312         pData = in_pData; 
00313         uMaxFrames = in_uMaxFrames; 
00314         uValidFrames = in_uValidFrames; 
00315         channelConfig = in_channelConfig; 
00316     }
00317     //@}
00318 
00319     /// \name Deinterleaved interface
00320     //@{
00321 
00322     /// Check if buffer has samples attached to it.
00323     AkForceInline bool HasData() const
00324     {
00325         return ( NULL != pData ); 
00326     }
00327 
00328     /// Convert a channel, identified by a single channel bit, to a buffer index used in GetChannel() below, for a given channel config.
00329     /// Standard indexing follows channel bit order (see AkSpeakerConfig.h). Pipeline/buffer indexing is the same but the LFE is moved to the end.
00330     static inline AkUInt32 StandardToPipelineIndex( 
00331         AkChannelConfig 
00332 #ifdef AK_LFECENTER
00333                         in_channelConfig        ///< Channel configuration.
00334 #endif
00335         , AkUInt32      in_uChannelIdx          ///< Channel index in standard ordering to be converted to pipeline ordering.
00336         )
00337     {
00338 #ifdef AK_LFECENTER
00339         if ( in_channelConfig.HasLFE() )
00340         {
00341             AKASSERT( in_channelConfig.eConfigType == AK_ChannelConfigType_Standard );  // in_channelConfig.HasLFE() would not have returned true otherwise.
00342             AKASSERT( AK::GetNumNonZeroBits( in_channelConfig.uChannelMask ) );
00343             AkUInt32 uIdxLFE = AK::GetNumNonZeroBits( ( AK_SPEAKER_LOW_FREQUENCY - 1 ) & in_channelConfig.uChannelMask );
00344             if ( in_uChannelIdx == uIdxLFE )
00345                 return in_channelConfig.uNumChannels - 1;
00346             else if ( in_uChannelIdx > uIdxLFE )
00347                 return in_uChannelIdx - 1;
00348         }
00349 #endif
00350         return in_uChannelIdx;
00351     }
00352 
00353     /// Get the buffer of the ith channel. 
00354     /// Access to channel data is most optimal through this method. Use whenever the
00355     /// speaker configuration is known, or when an operation must be made independently
00356     /// for each channel.
00357     /// \remarks When using a standard configuration, use ChannelMaskToBufferIndex() to convert channel bits to buffer indices.
00358     /// \return Address of the buffer of the ith channel.
00359     /// \sa
00360     /// - \ref fx_audiobuffer_struct
00361     /// - \ref fx_audiobuffer_struct_channels
00362     inline AkSampleType * GetChannel(
00363         AkUInt32 in_uIndex      ///< Channel index [0,NumChannels()-1]
00364         )
00365     {
00366         AKASSERT( in_uIndex < NumChannels() );
00367         return (AkSampleType*)((AkUInt8*)(pData) + ( in_uIndex * sizeof(AkSampleType) * MaxFrames() ));
00368     }
00369 
00370     /// Get the buffer of the LFE.
00371     /// \return Address of the buffer of the LFE. Null if there is no LFE channel.
00372     /// \sa
00373     /// - \ref fx_audiobuffer_struct_channels
00374     inline AkSampleType * GetLFE()
00375     {
00376         if ( channelConfig.uChannelMask & AK_SPEAKER_LOW_FREQUENCY )
00377             return GetChannel( NumChannels()-1 );
00378         
00379         return (AkSampleType*)0;
00380     }
00381 
00382     /// Can be used to transform an incomplete into a complete buffer with valid data.
00383     /// The invalid frames are made valid (zeroed out) for all channels and the validFrames count will be made equal to uMaxFrames.
00384     void ZeroPadToMaxFrames()
00385     {
00386         // Zero out all channels.
00387         const AkUInt32 uNumChannels = NumChannels();
00388         const AkUInt32 uNumZeroFrames = MaxFrames()-uValidFrames;
00389         if ( uNumZeroFrames )
00390         {
00391             for ( AkUInt32 i = 0; i < uNumChannels; ++i )
00392             {
00393                 AKPLATFORM::AkMemSet( GetChannel(i) + uValidFrames, 0, uNumZeroFrames * sizeof(AkSampleType) );
00394             }
00395             uValidFrames = MaxFrames();
00396         }
00397     }
00398 
00399     /// Attach deinterleaved data where channels are contiguous in memory. Allocation is performed outside.
00400     AkForceInline void AttachContiguousDeinterleavedData( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig )
00401     { 
00402         AttachInterleavedData( in_pData, in_uMaxFrames, in_uValidFrames, in_channelConfig );
00403     }
00404     /// Detach deinterleaved data where channels are contiguous in memory. The address of the buffer is returned and fields are cleared.
00405     AkForceInline void * DetachContiguousDeinterleavedData()
00406     {
00407         uMaxFrames = 0; 
00408         uValidFrames = 0; 
00409         channelConfig.Clear();
00410         void * pDataOld = pData;
00411         pData = NULL;
00412         return pDataOld;
00413     }
00414 
00415 #if defined(AK_CHECK_AUDIO_BUFFER_VALID)
00416     bool CheckValidSamples()
00417     {
00418         // Zero out all channels.
00419         const AkUInt32 uNumChannels = NumChannels();
00420         for ( AkUInt32 i = 0; i < uNumChannels; ++i )
00421         {
00422             AkSampleType * AK_RESTRICT pfChan = GetChannel(i);
00423             if ( pfChan )
00424             {
00425                 for ( AkUInt32 j = 0; j < uValidFrames; j++ )
00426                 {
00427                     AkSampleType fSample = *pfChan++;
00428                     if ( fSample > 4.f )
00429                         return false;
00430                     else if ( fSample < -4.f )
00431                         return false;
00432                 }
00433             }
00434         }
00435 
00436         return true;
00437     }
00438 #endif
00439 
00440     //@}
00441 
00442     void RelocateMedia( AkUInt8* in_pNewMedia,  AkUInt8* in_pOldMedia )
00443     {
00444         AkUIntPtr uMemoryOffset = (AkUIntPtr)in_pNewMedia - (AkUIntPtr)in_pOldMedia;
00445         pData = (void*) (((AkUIntPtr)pData) + uMemoryOffset);
00446     }
00447 
00448 protected:
00449 
00450     void *          pData;              ///< Start of the audio buffer.
00451 
00452     AkChannelConfig channelConfig;      ///< Channel config.
00453 public: 
00454     AKRESULT        eState;             ///< Execution status   
00455 protected:  
00456     AkUInt16        uMaxFrames;         ///< Number of sample frames the buffer can hold. Access through AkAudioBuffer::MaxFrames().
00457 
00458 public:
00459     /// Access to the number of sample frames the buffer can hold.
00460     /// \return Number of sample frames the buffer can hold.
00461     AkForceInline AkUInt16 MaxFrames() const { return uMaxFrames; }
00462     
00463     AkUInt16        uValidFrames;       ///< Number of valid sample frames in the audio buffer
00464 } AK_ALIGN_DMA;
00465 
00466 #endif // _AK_COMMON_DEFS_H_
00467 

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