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At key points in the game, a Trigger will call a Stinger which in turn will play a short Music Segment over the ongoing music. Stingers are created by mapping individual Triggers to Music Segments and defining playback settings. You can manage the list of Triggers in the Game Syncs tab of the Project Explorer.
To help you easily identify a Trigger in the interface, Wwise uses a unique icon to represent it.
Icon |
Represents |
|
---|---|---|
|
Trigger |
Managing a Trigger involves the following tasks:
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