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Understanding Naming Conventions in Wwise

When naming projects and objects in Wwise, you can use any Unicode-supported character.

However, to comply with the naming restrictions of certain game engines, some restrictions apply when naming the following elements in Wwise:

  • SoundBanks

  • Events

  • Dialogue Events

  • Effect ShareSets

  • Switch Groups

  • Switches

  • State Groups

  • States

  • RTPC Game Parameters

  • Triggers

  • Work Units

For these elements, only numbers, unaccented Roman letters, and underscores are accepted. Additionally, the names cannot begin with a number.

[Note] Note

Most object names in Wwise are limited to 260 characters. SoundBank names, however, are given a 252-character limit by default; but, the actual limit is evaluated when trying to generate a SoundBank, which is written to disk within your project hierarchy's full file path. If the SoundBank's file path exceeds your operating system limit (for example, 260 characters on Windows 7 and 255 characters on Mac OS X), then generation will fail with error 14: Can't write bank file.


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