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Applications and plug-ins created with the SoundFrame API work in a similar way to the Soundcaster in Wwise. Like the Soundcaster, you can re-create a variety of game scenarios by triggering events, sounds, and game syncs. The main difference is that the SoundFrame application or plug-in is outside of Wwise. In order for the two applications to communicate with each other, they both need to be installed and running on the same machine. SoundFrame establishes a bi-directional link with Wwise using a client-server type relationship. This type of communication allows you to validate sophisticated game scenarios quickly and efficiently.
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When sounds are triggered by a SoundFrame application or plug-in, they are played through Wwise. Since SoundFrame uses Wwise as its sound engine, it is free from any sound engine restrictions. This means that updates can be tested and validated live, which can save you a great deal of time at all stages of your development cycle.
By taking the simulation capabilities of the Soundcaster one-step further, the amount and types of audio simulations you can perform using SoundFrame are only limited by your own imagination.
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