menu
 
Version
2017.1.9.6501

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

Third-party and Custom Audio Devices

You may have access to third-party Audio Devices in your Wwise project. If applicable, consult their documentation for further information. With Wwise's open sink plug-in framework, however, developers can create and integrate their own Audio Device sink plug-ins.

Define new Audio Devices if you want to use custom sink plug-ins, which normally do specialized post-processing or output the audio signal to nonstandard hardware. If your game does not use such custom processing, you do not need to create Audio Devices. By default, Wwise will always use the system's default output, as defined by the system's audio settings menu.

Multiple Audio Devices objects can be defined in one project. So, the device to be used needs to be selected at runtime, even if just one is defined at initialization. Consult the SDK documentation to see how to select the device.

info Note

You do not have to define an Audio Device for the regular output of a console. This is always available and used by default, unless AkOutputSettings::audioDeviceShareset is used to designate a different device.

Further information on developing plug-ins for Wwise

Consult the SDK documentation for more information on developing plug-ins for Wwise.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise