Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. More...
Public Attributes | |
AkVector | imageSource |
Apparent source of the reflected sound that follows this path. |
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AkVector | reflectionPoint [AK_MAX_REFLECT_ORDER] |
Vertices of the indirect path. |
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AkTriangle | triangles [AK_MAX_REFLECT_ORDER] |
The triangles that were hit in the path. The vertices in reflectionPoint [] correspond to points on these triangles. |
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AkUInt32 | numReflections |
Number of reflections and valid elements in the reflectionPoint [] and triangles [] arrays. |
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AkVector | occlusionPoint |
The point that was hit to cause the path to be occluded. Note that the spatial audio library must be recompiled with define AK_DEBUG_OCCLUSION to enable generation of occluded paths. |
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bool | isOccluded |
True if the sound path was occluded. Note that the spatial audio library must be recompiled with define AK_DEBUG_OCCLUSION to enable generation of occluded paths. |
Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API.
Definition at line 126 of file AkSpatialAudio.h.
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