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Data structure sent by the game to an instance of the Wwise Reflect plugin. More...
Public Member Functions | |
AkReflectGameData () | |
Default constructor. |
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Static Public Member Functions | |
static AkUInt32 | GetSize (AkUInt32 in_uNumSources) |
Helper function for computing the size required to allocate the AkReflectGameData structure. |
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Public Attributes | |
AkGameObjectID | listenerID |
ID of the listener used to compute spatialization and distance evaluation from within the targetted Reflect plugin instance. It needs to be one of the listeners that are listening to the game object associated with the targetted plugin instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. |
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AkUInt32 | uNumImageSources |
Number of image sources passed in the variable array, below. |
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AkReflectImageSource | arSources [1] |
Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. |
Data structure sent by the game to an instance of the Wwise Reflect plugin.
Definition at line 49 of file AkReflectGameData.h.
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