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The Game Syncs tab of the SoundBank Editor displays a list of game syncs that are referenced by the sound structures that have been added to your SoundBank. This list allows you to fine-tune the contents of your SoundBank by including or excluding specific events, object structures, or media files based on their relationship with a particular game sync. For example, let's say you are using a Switch Container for your main character's footsteps, and the Switch Container has Switches for wood, tile, carpet, and water. The water Switch is only used in one zone in your game, so to avoid loading the “water footstep” sounds unnecessarily, you can exclude the Water Switch from every zone's SoundBank except the one where the water exists. By including/excluding sounds based on their relationship with game syncs, you have more control over what sounds are loaded at specific points in the game. This means you can better manage the memory limitations of the game's platform. To exclude a particular game sync as well as its corresponding objects and media files from the SoundBank, simply deselect the check box beside the game sync.
info | Note |
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Game parameters are not included in the Game Sync list. |
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Name |
The name of the SoundBank. |
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Notes |
Any additional information about the SoundBank. |
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Include |
Determines whether an individual game sync and its corresponding objects or media files are included in the SoundBank. To exclude a game sync from the SoundBank, deselect its corresponding check box. |
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Game Sync |
A list of States, Switches, and Triggers that are referenced by the Events and sound structures included on the Add tab. Click the column title bar to sort the information alphabetically in either ascending or descending order. Game syncs can be excluded from a SoundBank manually or by importing a SoundBank definition file. To help you distinguish between the two, an asterisk (*) is added to the name of the game syncs that have been excluded manually. |
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Includes all game syncs and their related objects and media files in the SoundBank. |
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Excludes all game syncs and their related objects and media files in the SoundBank. |
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