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After you have created the Stingers for a music object, you can define certain settings that help manage the playback of Stingers in game. To obtain the best results for using a Stinger you need to consider two playback issues:
The time you want to elapse before a Stinger plays again. Since Stingers are meant to add intensity to a music score, it is important to avoid diluting this impact by playing a Stinger too often and soon after one has played.
What to do when there is not enough time left in a segment to launch a stinger. If a stinger is called by a Trigger, and the next opportunity to play the stinger occurs too late in the current segment, the Stinger is not played. You can, however, play the segment at the first defined opportunity of the next segment in the playlist. If you do not select this option the stinger will be killed.
To define the playback settings for your stingers:
On the Stingers tab of the Property Editor, in the Don't play this Stinger again for x seconds field, type the number of seconds that must elapse before the Stinger can play again. If the Trigger calls this Stinger within the specified number of seconds, the Trigger is ignored.
info | Note |
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The "don't play Stinger again for" time is relative to the stinger's synchronization point, that is, the moment in time where the stinger's entry cue occurs. |
To play a Stinger in the next segment when there is not enough time to play it in the current segment, select the Allow playing the Stinger in next segment option.
info | Note |
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If you do not select this option, the Stinger will be killed. |
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