Version
Now that both the looping ambient background random container and the blend container of individual daytime elements have been created, it's time to combine them within a single blend container.
The randomized daytime elements are now playing in conjunction with the looping ambient background to create a soundscape that is different every time. There is always room to add additional variation to sound files themselves, or through property randomization. Finding the right balance between content and implementation is a good way to optimize resources and reduce player listening fatigue. Combining techniques from both of these aspects of integration is oftentimes the best way to create a successful, non-repetitive playback system that fits the scope of the game.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise