Version
Now that we have a game parameter in place that we can use to drive the time of day simulation, we'll employ a blend container to play back both the looping background and randomized positional ambient sounds simultaneously. Once everything is set up, the forest ambience represents a fully dynamic day and night cycle that can be controlled and auditioned using the game parameter within the authoring application.
Using the techniques outlined in the previous section, we can move forward with the creation of a nighttime ambience that includes the same features implemented for the daytime. However, instead of putting the day and night containers within their own parent blend container, we'll be adding all of them to a single blend container called Ambient_day_night that will be used to govern the entire ambient forest system.
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