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In the Audio File Importer, you can import Sound SFX and Sound Voice media files into your Wwise project, determine how you want the files to be integrated, and where in the project you want to import them. You can import a file at different times and for different reasons:
To bring new files into the project and to create new structures
To replace existing files
To localize for language versions
To accommodate how you intend to use the imported files in the Audio File Importer, you can specify corresponding import modes.
When a file is imported, it is validated to ensure that it will be supported in Wwise. If a problem occurs during the import process, you can view the errors and resolve if possible some of the errors in the Import Conflict manager.
The following audio file properties and formats are supported:
PCM Audio Formats
WAV and AMB
Channel Configurations
0.1 to 13.1
Sample Rates
Up to 96 kHz
Bit Depth
16 Bits
24 Bits
Note | |
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Wwise can also import 32-bit float PCM files; however, the maximum conversion format is only 24 bits. Additionally, when played in the Transport Control, files are converted to 16 bits. |
It is sometimes a good idea to remove the DC offset using a DC offset filter because DC offsets can affect volume and cause artifacts in Wwise. There are some cases where you should not remove the DC offset, for example for sample accurate containers. In other cases, for example, where sounds are normalized to 0 dB, you may or may not need to remove the DC offset. By default during the conversion process, DC offsets are automatically removed. You can, however, disable this setting if needed in the Conversion Settings dialog box.
Caution | |
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We recommend not removing the DC offset for looping sounds. The remove mechanism is a high-pass filter, so there is no guarantee that it will modify the first and last sample of the loop in the same way because it does not know they will play contiguously. This could create a discontinuity in the signal, which is audible as a click. |
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Import Mode |
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Import as |
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Destination language |
Defines the language associated with the imported Sound Voice files from a list of project languages that were determined in the Language Manager. |
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Audio file destination |
Allows to select a subfolder for the files and folders to import in the Original folder. |
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Object destination |
Allows to select the location within the current project hierarchy of the game structure where the media files will be imported, selected in the Project Explorer- Browser. |
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Opens the File Open dialog box where you can select files that you want to import. |
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Opens the Folder Open dialog box where you can select folders that you want to import.
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Import Tab Delimited... |
Imports a tab delimited text file that defines the audio files to import, and the structures to create. For more information, refer to Importing Media Files from Tab Delimited Text Files. |
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Remove the currently selected files and folders from the list to import. |
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Audio File/Folder |
The name of each audio file or folder to be imported. |
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Template selector. Shows a shortcut menu allowing to browse for a template and to select the most recently used templates. When a template is selected, it will uses the current Template match mode to match audio file names with template object names.
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Template |
Shows the associated template object for the file or folder to import. Refer to Using a Template to Import Media Files for more information. |
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Object Type/Action |
Shows a drop down listing the possible object types to create for the WAV file or folder. Also list the following actions when they are possible:
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Object |
Shows the object name and type resulting from the importation. The object name color may be:
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Message |
Shows additional information about the current situation. You may review those messages to ensure the importation will done correctly. |
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File Size |
The size in KB of the media files. |
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Date Modified |
The date and time that the last changes were made on the media file. |
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Template match mode |
Sets the match mode when using a template.
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Auto Add/Checkout on Source Control |
Determines if Wwise will automatically perform an Add or Checkout operation on the imported files with the source control.
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Custom Properties button |
Shows the Custom Properties editor dialog allowing to set custom properties on the imported objects.
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Opens the Importing dialog box where you can view the progress of the file import and stop the import if required. |
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Closes the Audio Importer dialog box. |
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