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After a ShareSet has been created, you can apply it to any object within your project hierarchy.
Tip | |
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Applying time-based Effects (such as Wwise RoomVerb or Delay) to music objects is not recommended, as this can interfere with time-based properties and behaviors already assigned to these objects. To avoid this interference, you can instead apply the Effect at the master-mixer level. For more information, refer to Applying Effects to Busses. |
To apply an effect ShareSet to an object:
Load an object into the Property Editor.
Switch to the Effects tab.
Note | |
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If the object is not a top-level object, you must select the Override parent option before you can select an Effect. |
In the Effects table, click the Selector button (>>).
A list of effects that can be applied to the object is displayed.
Place the mouse cursor over the type of effect you want to apply.
A list of corresponding effect ShareSets is displayed.
Click the ShareSet you want to apply.
The ShareSet is applied to the object.
Repeat steps 3-5 to apply additional effects to the object.
Note | |
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You can apply up to 4 different effects to an object. |
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