00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 #ifndef _AK_ACOUSTICTEXTURE_H_ 00029 #define _AK_ACOUSTICTEXTURE_H_ 00030 00031 #include <AK/SoundEngine/Common/AkTypes.h> 00032 00033 struct AkAcousticTexture 00034 { 00035 AkAcousticTexture() 00036 : ID(0) 00037 , fAbsorptionOffset(0.0f) 00038 , fAbsorptionLow(0.0f) 00039 , fAbsorptionMidLow(0.0f) 00040 , fAbsorptionMidHigh(0.0f) 00041 , fAbsorptionHigh(0.0f) 00042 , fScattering(0.0f) 00043 {} 00044 00045 //Constructor 00046 AkAcousticTexture( 00047 AkUInt32 in_ID, 00048 AkReal32 in_fAbsorptionOffset, 00049 AkReal32 in_fAbsorptionLow, 00050 AkReal32 in_fAbsorptionMidLow, 00051 AkReal32 in_fAbsorptionMidHigh, 00052 AkReal32 in_fAbsorptionHigh, 00053 AkReal32 in_fScattering) 00054 :ID(in_ID) 00055 ,fAbsorptionOffset(in_fAbsorptionOffset) 00056 ,fAbsorptionLow(in_fAbsorptionLow) 00057 ,fAbsorptionMidLow(in_fAbsorptionMidLow) 00058 ,fAbsorptionMidHigh(in_fAbsorptionMidHigh) 00059 ,fAbsorptionHigh(in_fAbsorptionHigh) 00060 ,fScattering(in_fScattering) 00061 { 00062 } 00063 00064 AkUInt32 ID; 00065 00066 AkReal32 fAbsorptionOffset; 00067 AkReal32 fAbsorptionLow; 00068 AkReal32 fAbsorptionMidLow; 00069 AkReal32 fAbsorptionMidHigh; 00070 AkReal32 fAbsorptionHigh; 00071 AkReal32 fScattering; 00072 }; 00073 00074 #endif
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise