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Motion FX objects are similar to sound objects except they represent the individual assets that are used to generate motion in your game. Each Motion FX object contains a source, which defines the actual motion content that will be played in game.
For Motion FX objects there are two different types of plug-in sources:
Signal generator source - Generates motion data from a variety of audio or motion generators, such as the Tone Generator and Wwise Motion Generator.
Wwise currently supports two different types of motion devices and each type supports different sources. The following table lists the signal generator sources that are available for each supported motion device.
Motion Device |
Plug-in Sources Available |
---|---|
Tone Generator - Motion Silence - Motion |
|
Controllers |
Wwise Motion Generator |
For more information about Motion FX objects, refer to Chapter 13, Managing Motion.
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