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When naming projects and objects in Wwise, you can use any Unicode-supported character.
However, to comply with the naming restrictions of certain game engines, some restrictions apply when naming the following elements in Wwise:
SoundBanks
Events
Dialogue Events
Effect ShareSets
Switch Groups
Switches
State Groups
States
RTPC Game Parameters
Triggers
Work Units
For these elements, only numbers, unaccented Roman letters, and underscores are accepted. Additionally, the names cannot begin with a number.
info | Note |
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Most object names in Wwise are limited to 260 characters. SoundBank names, however, are given a 252-character limit by default; but, the actual limit is evaluated when trying to generate a SoundBank, which is written to disk within your project hierarchy's full file path. If the SoundBank's file path exceeds your operating system limit (for example, 260 characters on Windows 7 and 255 characters on Mac OS X), then generation will fail with |
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