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The MIDI Events properties can be found in the MIDI tab of the Property Editor for the Actor-Mixer Hierarchy objects. When receiving a MIDI message, the MIDI Events properties are used to decide whether the object must be played. The object can be played on either a note-on or note-off event. Note that these properties are only used to start the playback of the object. To stop the object playback, an envelope must be assigned to a property (refer to Working with Envelopes).
A typical scenario would be to Play on Note-On.
To create a looping instrument:
In the Project Explorer, select the Sound to loop.
In the Property Editor, go to the General Settings tab.
Enable Loop on the Sound.
In the Property Editor, go to the MIDI tab.
Set the Play On property to Note-On.
From the Views menu, open the Source Editor (Shift+X).
Inspect the Sound again.
In the Source Editor, move the Loop Start and Loop End cursors to exclude the attack and release sections of the WAV file.
Adjust the Crossfade duration until the loop point can't be heard.
Note | |
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The instrument's looping may be stopped via the Break on Note-Off property. If the property is set, the note-off stops the playback of the looped sound while allowing the current object to finish playing. Remember to set the Loop Start and Loop End cursors in the source editor such that the final loop plays for the desired duration. |
Another scenario would be to have a specific sound that is played for the release of an instrument, at Note-Off. For example, this could be used to trigger the string muting sound of a guitar note ending. You would create the following objects and settings:
Blend Container
Attack+Loop Sound: Play On = Note-On
Release Sound: Play On = Note-Off
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