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With a dynamic layered system in place to handle music during the exploratory section of gameplay, there must also come a time when the battle begins. In the case of the triumphant hero, the sequential approach will increase intensity level through the use of an action specific piece of music. In order to introduce a bit of randomness into the loop, the action music will be broken into two sections with variations, and a bridging segment within the playlist. We'll build these within the Music Playlist Container using groups.
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