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By default, all watches are pinned, which means that the game object or listener associated with those watches will automatically be displayed in the Game Object 3D Viewer, and the RTPC and Attenuation Editor graphs. You can, however, unpin some watches to make these views less cluttered. Displaying fewer objects also uses less CPU, which can improve the performance of the Game Object 3D Viewer.
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This does not affect which Game Objects are displayed in the Game Sync Monitor. All Game Objects in the Watch List are displayed in the Game Sync Monitor. |
To pin or unpin a watch in the watch list:
In the Watches tab of the Game Object Explorer, click the pin icon to the left of the watch name.
To pin all the watches in the watch list:
In the Watches tab of the Game Object Explorer, click Select All.
To unpin all the watches in the watch list:
In the Watches tab of the Game Object Explorer, click Select None.
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