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RTPC Tab

The RTPC (Real-time Parameter Controls) tab allows you to map Wwise property values to in-game parameters. The relationship between the two is represented by an RTPC curve in a graph view, where the X axis represents the in-game parameter and the Y axis represents the Wwise property. You can add control points along each curve to define a detailed relationship between the two values. You can choose to display one curve at a time or all together for purposes of comparison. You can also copy curves from one property to another or from one object to another.

The graph view also has a Game Parameter cursor that you can scroll back and forth to test the property value mappings during playback. You can also modify the points in real time during playback.

The graph view will also display game object's parameter values during playback. That is, for each displayed curve, the corresponding parameter's values will be displayed per game object.

[Note] Note

You must create at least one Game Parameter in the Game Syncs tab of the Project Explorer before the options on the RTPC tab will be enabled.

[Note] Note

Only the game objects added to the Watches Tab of the Game Object Explorer - and pinned to be watched - will be displayed. Further, they will not appear until after clicking Start Capture.

[Note] Note

To bypass Game Parameter interpolation during playback, hold Ctrl while using the Game Parameter cursor.

General

Interface Element

Description

Inclusion

Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations.

When this option is unselected, the property and behavior options in the Property Editor become unavailable.

Name

The name of the object.

Notes

Any additional information about the object properties.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

RTPC

Interface Element

Description

(Graph View)

A graphical representation of the relationship between an in-game parameter (X axis) and a property value in Wwise (Y axis).

The graph view can display several curves simultaneously.

Zooms in towards the center of the graph view.

Resets the graph view to the default zoom factor ratio of 1:1.

Zooms out from the center of the graph view.

Game Object Explorer...

Clicking this button opens the Game Object Explorer view.

Show Game Objects

Enables the display of game object values in the graph view. The game objects shown will be those that are added to the watch list in the Game Object Explorer.

Coordinates

X

The coordinate along the X axis of the selected control point.

If more than one control point is selected, the field displays a value of 0, so that you can increase or decrease the value of all selected control points relative to their current values. For example, if you select two control points and type -5 in the X text box, both control points will move to the left by 5 units.

Y

The coordinate along the Y axis of the selected control point.

If more than one control point is selected, the field displays a value of 0, so that you can increase or decrease the value of all selected control points relative to their current values. For example, if you select two control points and type -5 in the Y text box, both control points will move down by 5 units.

 

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

(Selector)

Opens the Selector menu where you can select the Wwise property that you want to map to an in-game parameter.

(Pin/Unpin)

Determines whether the RTPC curve is displayed in the graph view.

When the Pin icon is selected, the RTPC curve will be displayed in the graph view whether the curve is selected or not.

(Color block)

Displays the color of the RTPC curve in the graph view. Each new curve is assigned a different color.

The relative properties (volume, pitch, Low-Pass Filter, etc) are always assigned the same color.

Y axis

The Wwise property assigned to the Y axis.

To change the Wwise property assigned to the Y axis, click the Wwise Property Display button and select a new property.

X axis

The in-game parameter assigned to the X axis.

To change the in-game parameter assigned to the X axis expand the list and select a new Game Parameter.

Notes

Any additional information about the RTPC.


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