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The Randomizer allows you to randomly modify the property values of an object each time it is played. You can specify a range of possible values for a particular property, so that each time the object is played, a different property value is used.
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The Randomizer title bar displays the name of the selected Wwise object, or the number of objects selected if more than one object. Additionally, it displays the property on which the Randomizer has been applied. For example, |
Interface Element |
Description |
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Name |
The name of the Randomizer property, among the following:
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Value |
The applicable check box or field value of the named Randomizer property. When the Randomizer View is loaded with multiple objects, there could be an assortment of applicable values.
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Like the Multi Editor, an open Randomizer View will reload with different objects when the focus shifts to elsewhere in the UI. However, as the Randomizer pertains to a specific property, such as Voice Volume, the initially loaded property will persist until it is explicitly changed. And objects missing the currently loaded property will not open in the Randomizer.
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