Version

menu_open

Language Manager

The Wwise Language Manager is where you set up the languages for the localization of your game project. You can select the languages that you want to include in your project, as well as set the volume properties for each language. You can also specify which language will act as your reference language when you import, or convert language files. The reference file can also be used in place of a file that is missing.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Available languages

Language

All the languages supported by Wwise, listed in alphabetical order.

 

Moves a language from the Available languages list to the Project languages list.

Removes a language from the Project languages list. There must be at least one language in this list.

Removing a language from the Project languages list will delete all corresponding audio files from the cache folder for that language. The audio files are only removed after the Language Manager closes.

Project languages

Language

The languages that have been added to the project. The default language is English (US).

Make-Up Gain

Defines the amount of volume offset applied to the audio source for each language.

Default value: 0
Range: -24 to +24
Unit: dB

 

Reference language

The language that is used when importing a Sound Voice object into a project.

The default reference language is English (US).

Use reference language as stand-in

Determines whether the reference language audio source will be played when other language audio sources are unavailable.

If this check box is enabled, the reference language audio source for the project will be played when no source is available for the current language.

If this check box is unselected and there is no language source available for the current language, no audio will play back.

 

Closes the Language Manager dialog box and saves your settings.

Clicking OK clears the Clipboard of Wwise-related contents and your Undo operation history. Your previous undo/redo operations and Wwise-related Clipboard content will no longer be available.

Closes the Language Manager dialog box without applying the settings.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise