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HDR Tab - Actor-Mixer Objects

In the HDR tab you can define HDR properties for an object to further define the behavior of the sound in the HDR system.

The HDR system performs an offline analysis on all sounds and extracts their envelope. This information is used to drive the HDR dynamics, along with bus and sound HDR settings.

Refer to Understanding HDR for more details.

General

Interface Element

Description

Inclusion

Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations.

When this option is unselected, the property and behavior options in the Property Editor become unavailable.

Name

The name of the object.

Notes

Any additional information about the object properties.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

HDR

Interface Element

Description

Envelope Tracking

Override parent

Determines whether the HDR envelope tracking will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the envelope tracking controls are unavailable.

If the object is a top-level object, this option is unavailable.

Enable Envelope

When enabled, the HDR window follows the analyzed envelope of the loudest sound (if it is above threshold). It is also used to determine if the sound is within its active range (see the Active Range property below).

When it is disabled, the envelope of the sound is not considered for computing the window top.

Refer to Working with Amplitude Envelopes for more details.

Sensitivity

Defines the envelope sensitivity used in the algorithm to reduce the number of points in the envelope.

At 0, only one point is kept along the points at the two extremities.

At 100, all points are kept.

The sensitivity is used until the envelope is edited by hand.

Refer to Envelope Sensitivity and Manual Editing for more details.

Active Range

Defines for each voice the range in decibel, from the sound's peak, for which the HDR dynamics are active. The active range defines the region of interest in a sound, based on its analyzed envelope: it is "active" as long as the current envelope level is above "peak level" minus "active level". When it is not active, the HDR dynamics do not consider the content of the sound. If the active range is 0, the sound has no influence on the position of the HDR window.

Refer to Region of Interest: Active Range for more details.


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