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The Game Objects tab contains a list of game objects that have been registered in the game. It keeps track of the objects' most recent registrations and unregistrations, and indicates if they are currently alive. Objects that are alive are ones currently being used, and therefore being kept in memory. All game objects that have been registered at least once are listed here, not just watched ones.
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To quickly create a watch for a game object in the list, right-click it and select Add Game Object to Game Object Watch List (By ID or By Name). |
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Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Name |
The name of the game object.
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Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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ID |
An identification number associated with the game object. This is a unique number assigned by the game. |
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Last Registered |
The last time at which the game object was registered. |
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Last Unregistered |
The last time at which the game object was unregistered. |
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Is Alive |
Indicates if the game object is alive or currently being used. |
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