00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 // AkCommonDefs.h 00029 00032 00033 00034 #ifndef _AK_COMMON_DEFS_H_ 00035 #define _AK_COMMON_DEFS_H_ 00036 00037 #include <AK/SoundEngine/Common/AkSpeakerConfig.h> 00038 #include <AK/SoundEngine/Common/AkSpeakerVolumes.h> 00039 00040 //----------------------------------------------------------------------------- 00041 // AUDIO DATA FORMAT 00042 //----------------------------------------------------------------------------- 00043 00044 // Audio data format. 00045 // ------------------------------------------------ 00046 00047 const AkDataTypeID AK_INT = 0; 00048 const AkDataTypeID AK_FLOAT = 1; 00049 00050 const AkDataInterleaveID AK_INTERLEAVED = 0; 00051 const AkDataInterleaveID AK_NONINTERLEAVED = 1; 00052 00053 // Native format currently the same on all supported platforms, may become platform specific in the future 00054 const AkUInt32 AK_LE_NATIVE_BITSPERSAMPLE = 32; 00055 const AkUInt32 AK_LE_NATIVE_SAMPLETYPE = AK_FLOAT; 00056 const AkUInt32 AK_LE_NATIVE_INTERLEAVE = AK_NONINTERLEAVED; 00057 00059 struct AkAudioFormat 00060 { 00061 AkUInt32 uSampleRate; 00062 00063 AkChannelConfig channelConfig; 00064 00065 AkUInt32 uBitsPerSample :6; 00066 AkUInt32 uBlockAlign :10; 00067 AkUInt32 uTypeID :2; 00068 AkUInt32 uInterleaveID :1; 00069 00072 AkForceInline AkUInt32 GetNumChannels() const 00073 { 00074 return channelConfig.uNumChannels; 00075 } 00076 00079 AkForceInline bool HasLFE() const 00080 { 00081 return channelConfig.HasLFE(); 00082 } 00083 00088 AkForceInline bool HasCenter() const 00089 { 00090 return channelConfig.HasCenter(); 00091 } 00092 00095 AkForceInline AkUInt32 GetBitsPerSample() const 00096 { 00097 return uBitsPerSample; 00098 } 00099 00102 AkForceInline AkUInt32 GetBlockAlign() const 00103 { 00104 return uBlockAlign; 00105 } 00106 00109 AkForceInline AkUInt32 GetTypeID() const 00110 { 00111 return uTypeID; 00112 } 00113 00116 AkForceInline AkUInt32 GetInterleaveID() const 00117 { 00118 return uInterleaveID; 00119 } 00120 00123 void SetAll( 00124 AkUInt32 in_uSampleRate, 00125 AkChannelConfig in_channelConfig, 00126 AkUInt32 in_uBitsPerSample, 00127 AkUInt32 in_uBlockAlign, 00128 AkUInt32 in_uTypeID, 00129 AkUInt32 in_uInterleaveID 00130 ) 00131 { 00132 uSampleRate = in_uSampleRate; 00133 channelConfig = in_channelConfig; 00134 uBitsPerSample = in_uBitsPerSample; 00135 uBlockAlign = in_uBlockAlign; 00136 uTypeID = in_uTypeID; 00137 uInterleaveID = in_uInterleaveID; 00138 } 00139 00142 AkForceInline bool IsChannelConfigSupported() const 00143 { 00144 return channelConfig.IsChannelConfigSupported(); 00145 } 00146 00147 AkForceInline bool operator==(const AkAudioFormat & in_other) const 00148 { 00149 return uSampleRate == in_other.uSampleRate 00150 && channelConfig == in_other.channelConfig 00151 && uBitsPerSample == in_other.uBitsPerSample 00152 && uBlockAlign == in_other.uBlockAlign 00153 && uTypeID == in_other.uTypeID 00154 && uInterleaveID == in_other.uInterleaveID; 00155 } 00156 00157 AkForceInline bool operator!=(const AkAudioFormat & in_other) const 00158 { 00159 return uSampleRate != in_other.uSampleRate 00160 || channelConfig != in_other.channelConfig 00161 || uBitsPerSample != in_other.uBitsPerSample 00162 || uBlockAlign != in_other.uBlockAlign 00163 || uTypeID != in_other.uTypeID 00164 || uInterleaveID != in_other.uInterleaveID; 00165 } 00166 }; 00167 00168 // Build a 32 bit class identifier based on the Plug-in type, 00169 // CompanyID and PluginID. 00170 // 00171 // Parameters: 00172 // - in_pluginType: A value from enum AkPluginType (4 bits) 00173 // - in_companyID: CompanyID as defined in the Plug-in's XML file (12 bits) 00174 // * 0-63: Reserved for Audiokinetic 00175 // * 64-255: Reserved for clients' in-house Plug-ins 00176 // * 256-4095: Assigned by Audiokinetic to third-party plug-in developers 00177 // - in_pluginID: PluginID as defined in the Plug-in's XML file (16 bits) 00178 // * 0-65535: Set freely by the Plug-in developer 00179 #define AKMAKECLASSID( in_pluginType, in_companyID, in_pluginID ) \ 00180 ( (in_pluginType) + ( (in_companyID) << 4 ) + ( (in_pluginID) << ( 4 + 12 ) ) ) 00181 00182 #define AKGETPLUGINTYPEFROMCLASSID( in_classID ) ( (in_classID) & AkPluginTypeMask ) 00183 #define AKGETCOMPANYIDFROMCLASSID( in_classID ) ( ( (in_classID) & 0x0000FFF0 ) >> 4 ) 00184 #define AKGETPLUGINIDFROMCLASSID( in_classID ) ( ( (in_classID) & 0xFFFF0000 ) >> ( 4 + 12 ) ) 00185 00186 #define CODECID_FROM_PLUGINID AKGETPLUGINIDFROMCLASSID 00187 00188 00189 namespace AK 00190 { 00192 class IAkMetering 00193 { 00194 protected: 00196 virtual ~IAkMetering(){} 00197 00198 public: 00199 00204 virtual AK::SpeakerVolumes::ConstVectorPtr GetPeak() = 0; 00205 00209 virtual AK::SpeakerVolumes::ConstVectorPtr GetTruePeak() = 0; 00210 00215 virtual AK::SpeakerVolumes::ConstVectorPtr GetRMS() = 0; 00216 00220 virtual AkReal32 GetKWeightedPower() = 0; 00221 }; 00222 } 00223 00224 // Audio buffer. 00225 // ------------------------------------------------ 00226 00235 #if defined AK_WII_FAMILY_HW || defined(AK_3DS) 00236 typedef AkInt16 AkSampleType; 00237 #else 00238 typedef AkReal32 AkSampleType; 00239 #endif 00240 00245 class AkAudioBuffer 00246 { 00247 public: 00248 00250 AkAudioBuffer() 00251 { 00252 Clear(); 00253 } 00254 00256 AkForceInline void ClearData() 00257 { 00258 #if !defined(AK_WII_FAMILY_HW) && !defined(AK_3DS) 00259 pData = NULL; 00260 #else 00261 arData[0] = arData[1] = NULL; 00262 #endif 00263 } 00264 00266 AkForceInline void Clear() 00267 { 00268 ClearData(); 00269 uValidFrames = 0; 00270 uMaxFrames = 0; 00271 eState = AK_DataNeeded; 00272 } 00273 00275 00276 00277 AkForceInline AkUInt32 NumChannels() 00278 { 00279 return channelConfig.uNumChannels; 00280 } 00281 00283 AkForceInline bool HasLFE() 00284 { 00285 return channelConfig.HasLFE(); 00286 } 00287 00288 AkForceInline AkChannelConfig GetChannelConfig() const { return channelConfig; } 00289 00291 00293 00294 00295 00296 00297 00298 00299 #if !defined(AK_3DS) && !defined(AK_WII_FAMILY_HW) 00300 AkForceInline void * GetInterleavedData() 00301 { 00302 return pData; 00303 } 00304 00306 inline void AttachInterleavedData( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig ) 00307 { 00308 pData = in_pData; 00309 uMaxFrames = in_uMaxFrames; 00310 uValidFrames = in_uValidFrames; 00311 channelConfig = in_channelConfig; 00312 } 00313 #endif 00314 00315 00317 00318 00320 AkForceInline bool HasData() 00321 { 00322 #if !defined(AK_WII_FAMILY_HW) && !defined(AK_3DS) 00323 return ( NULL != pData ); 00324 #else 00325 return ( NULL != arData[0] ); 00326 #endif 00327 } 00328 00331 static inline AkUInt32 StandardToPipelineIndex( 00332 AkChannelConfig 00333 #ifdef AK_LFECENTER 00334 in_channelConfig 00335 #endif 00336 , AkUInt32 in_uChannelIdx 00337 ) 00338 { 00339 #ifdef AK_LFECENTER 00340 if ( in_channelConfig.HasLFE() ) 00341 { 00342 AKASSERT( in_channelConfig.eConfigType == AK_ChannelConfigType_Standard ); // in_channelConfig.HasLFE() would not have returned true otherwise. 00343 AKASSERT( AK::GetNumNonZeroBits( in_channelConfig.uChannelMask ) ); 00344 AkUInt32 uIdxLFE = AK::GetNumNonZeroBits( ( AK_SPEAKER_LOW_FREQUENCY - 1 ) & in_channelConfig.uChannelMask ); 00345 if ( in_uChannelIdx == uIdxLFE ) 00346 return in_channelConfig.uNumChannels - 1; 00347 else if ( in_uChannelIdx > uIdxLFE ) 00348 return in_uChannelIdx - 1; 00349 } 00350 #endif 00351 return in_uChannelIdx; 00352 } 00353 00363 inline AkSampleType * GetChannel( 00364 AkUInt32 in_uIndex 00365 ) 00366 { 00367 AKASSERT( in_uIndex < NumChannels() ); 00368 #if defined (AK_WII_FAMILY_HW) || defined(AK_3DS) 00369 return (AkSampleType*)arData[in_uIndex]; 00370 #else 00371 return (AkSampleType*)((AkUInt8*)(pData) + ( in_uIndex * sizeof(AkSampleType) * MaxFrames() )); 00372 #endif 00373 } 00374 00379 inline AkSampleType * GetLFE() 00380 { 00381 if ( channelConfig.uChannelMask & AK_SPEAKER_LOW_FREQUENCY ) 00382 return GetChannel( NumChannels()-1 ); 00383 00384 return (AkSampleType*)0; 00385 } 00386 00389 void ZeroPadToMaxFrames() 00390 { 00391 // Zero out all channels. 00392 const AkUInt32 uNumChannels = NumChannels(); 00393 const AkUInt32 uNumZeroFrames = MaxFrames()-uValidFrames; 00394 if ( uNumZeroFrames ) 00395 { 00396 for ( AkUInt32 i = 0; i < uNumChannels; ++i ) 00397 { 00398 AKPLATFORM::AkMemSet( GetChannel(i) + uValidFrames, 0, uNumZeroFrames * sizeof(AkSampleType) ); 00399 } 00400 uValidFrames = MaxFrames(); 00401 } 00402 } 00403 00404 #if !defined(AK_3DS) && !defined(AK_WII_FAMILY_HW) 00405 00406 AkForceInline void AttachContiguousDeinterleavedData( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig ) 00407 { 00408 AttachInterleavedData( in_pData, in_uMaxFrames, in_uValidFrames, in_channelConfig ); 00409 } 00411 AkForceInline void * DetachContiguousDeinterleavedData() 00412 { 00413 uMaxFrames = 0; 00414 uValidFrames = 0; 00415 channelConfig.Clear(); 00416 void * pDataOld = pData; 00417 pData = NULL; 00418 return pDataOld; 00419 } 00420 #endif 00421 00422 #if defined (AK_CHECK_AUDIO_BUFFER_VALID) 00423 bool CheckValidSamples() 00424 { 00425 // Zero out all channels. 00426 const AkUInt32 uNumChannels = NumChannels(); 00427 for ( AkUInt32 i = 0; i < uNumChannels; ++i ) 00428 { 00429 AkSampleType * AK_RESTRICT pfChan = GetChannel(i); 00430 if ( pfChan ) 00431 { 00432 for ( AkUInt32 j = 0; j < uValidFrames; j++ ) 00433 { 00434 AkSampleType fSample = *pfChan++; 00435 if ( fSample > 4.f ) 00436 return false; 00437 else if ( fSample < -4.f ) 00438 return false; 00439 } 00440 } 00441 } 00442 00443 return true; 00444 } 00445 #endif 00446 00447 #ifdef AK_PS3 00448 00449 00450 00451 AkForceInline void * GetDataStartDMA() 00452 { 00453 return pData; 00454 } 00455 #endif 00456 00457 #ifdef __SPU__ 00458 00459 00460 AkForceInline void CreateFromDMA( void * in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig, AKRESULT in_eState ) 00461 { 00462 pData = in_pData; 00463 uMaxFrames = in_uMaxFrames; 00464 uValidFrames = in_uValidFrames; 00465 channelConfig = in_channelConfig; 00466 eState = in_eState; 00467 } 00468 #endif 00469 00470 00471 #if !defined(AK_3DS) && !defined(AK_WII_FAMILY_HW) 00472 void RelocateMedia( AkUInt8* in_pNewMedia, AkUInt8* in_pOldMedia ) 00473 { 00474 AkUIntPtr uMemoryOffset = (AkUIntPtr)in_pNewMedia - (AkUIntPtr)in_pOldMedia; 00475 pData = (void*) (((AkUIntPtr)pData) + uMemoryOffset); 00476 } 00477 #endif 00478 00479 protected: 00480 #if defined (AK_WII_FAMILY_HW) || defined(AK_3DS) 00481 void * arData[AK_VOICE_MAX_NUM_CHANNELS]; 00482 #else 00483 void * pData; 00484 #endif 00485 AkChannelConfig channelConfig; 00486 public: 00487 AKRESULT eState; 00488 protected: 00489 AkUInt16 uMaxFrames; 00490 00491 public: 00494 AkForceInline AkUInt16 MaxFrames() { return uMaxFrames; } 00495 00496 AkUInt16 uValidFrames; 00497 } AK_ALIGN_DMA; 00498 00499 #endif // _AK_COMMON_DEFS_H_ 00500
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise