include/AK/SoundEngine/Common/AkDynamicSequence.h File Reference
Go to the source code of this file.
Classes |
class |
AK::SoundEngine::DynamicSequence::PlaylistItem |
class |
AK::SoundEngine::DynamicSequence::Playlist |
Namespaces |
namespace |
AK |
|
Audiokinetic namespace.
|
namespace |
AK::SoundEngine |
namespace |
AK::SoundEngine::DynamicSequence |
Enumerations |
enum |
AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate,
AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition
} |
Functions |
AkPlayingID __cdecl |
AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
|
Play specified Dynamic Sequence.
|
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
|
Resume specified Dynamic Sequence.
|
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID) |
|
Break specified Dynamic Sequence. The sequence will stop after the current item.
|
Playlist *__cdecl |
AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID) |
Besoin d'aide ?
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'Aide
Décrivez-nous de votre projet. Nous sommes là pour vous aider.
Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise