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Banks are the files that contain your game's audio data. They can be generated by the Wwise user with the help of the SoundBank Manager; they can also be defined and generated via automated processes.
There are two types of banks:
Your game must load the Initialization bank first, and then SoundBanks can be loaded/unloaded as required. The banks you load will depend on the events that may be triggerred at particular points in the game.
Refer to the Wwise documentation for more information about SoundBanks from the point of view of the sound designer.
Refer to Bank Integration Example for an overview of where Banks fit into the integration of the Wwise sound engine in your game. If you need more detailed information, you can refer to Integration Details - Banks. Refer to Working with SoundBanks in the SoundFrame for information on generating SoundBanks automatically and using SoundBanks with SoundFrame.
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