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After defining the paths in your dialogue event, you need to associate each path with an object. By assigning an object to a path, you specify which object will play when all the states within the path are present in game. To add variety to each condition, you can assign a container to a path as well.
At any point, you can change the path that is assigned to a particular object by simply selecting the object in the list, picking a new path in the State Groups pane, and then clicking the Update Path button. This button will only available when the newly selected path in the State Groups pane does not already have a corresponding entry in the list.
To help you identify the status of objects assigned to a path, the object name will appear in one of the following colors:
White - For objects included in the current platform.
Gray - For objects not included in the current platform.
Red - For objects that are missing from the current project.
Yellow - For objects that are currently unloaded from the current project.
Tip | |
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You can create a path and assign an object to that path in one step. When creating the path, simply drag and drop an object from the Project Explorer to the last unselected state in your path. Wwise will automatically create a new path and assign the object to the path. For more information on this shortcut, refer to Dialogue Events Tips and Best Practices. |
To assign objects to paths:
Load a dialogue event into the Dialogue Event Editor.
In the path list, click the Browse button (...) that corresponds to the path to which you want to assign an object.
The Project Explorer - Browser opens.
Select the container or object that you want to assign to the path.
Click OK.
The object is assigned to the path and is displayed in the Object column.
Tip | |
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To remove an object from a path, right-click the path and select Set to none from the menu. |
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