00001 00002 // 00003 // AkObject.h 00004 // 00005 // Base class for object that use dynamic allocation. 00006 // Overloads new and delete to call those of the memory manager. 00007 // 00008 // Copyright (c) 2006 Audiokinetic Inc. / All Rights Reserved 00009 // 00011 00012 #ifndef _AK_OBJECT_H_ 00013 #define _AK_OBJECT_H_ 00014 00015 #include <AK/SoundEngine/Common/AkMemoryMgr.h> 00016 00017 extern AKSOUNDENGINE_API AkMemPoolId g_DefaultPoolId; 00018 extern AKSOUNDENGINE_API AkMemPoolId g_LEngineDefaultPoolId; 00019 00020 //----------------------------------------------------------------------------- 00021 // Placement New definition. Use like this: 00022 // AkPlacementNew( memorybuffer ) T(); // where T is your type constructor 00023 //----------------------------------------------------------------------------- 00024 00026 struct AkPlacementNewKey 00027 { 00029 AkForceInline AkPlacementNewKey(){} 00030 }; 00031 00032 AkForceInline void * operator new( size_t /*size*/, void * memory, const AkPlacementNewKey & /*key*/ ) throw() 00033 { 00034 return memory; 00035 } 00036 00037 #define AkPlacementNew(_memory) ::new( _memory, AkPlacementNewKey() ) 00038 00039 // Matching operator delete for AK placement new. This needs to be defined to avoid compiler warnings 00040 // with projects built with exceptions enabled. 00041 #ifndef AK_3DS 00042 AkForceInline void operator delete( void *, void *, const AkPlacementNewKey & ) throw() {} 00043 #endif 00044 00045 //----------------------------------------------------------------------------- 00046 // Macros 00047 //----------------------------------------------------------------------------- 00048 00050 struct AkPoolNewKey 00051 { 00053 AkForceInline AkPoolNewKey(){} 00054 }; 00055 00056 // Important: Use these macros with appropriate delete. 00057 #if defined (AK_MEMDEBUG) 00058 #define AkNew(_pool,_what) new((_pool),AkPoolNewKey(),__FILE__,__LINE__) _what 00059 #define AkAlloc(_pool,_size) (AK::MemoryMgr::dMalloc((_pool),_size,__FILE__,__LINE__)) 00060 #define AkNew2(_ptr,_pool,_type,_what) { _ptr = (_type *) AK::MemoryMgr::dMalloc((_pool),sizeof(_type),__FILE__,__LINE__); if ( _ptr ) AkPlacementNew( _ptr ) _what; } 00061 #define AkMalign(_pool,_size,_align) (AK::MemoryMgr::dMalign((_pool),_size,_align, __FILE__,__LINE__)) 00062 #define AkNewAligned(_pool,_what,_align) new((_pool),AkPoolNewKey(),(_align),__FILE__,__LINE__) _what 00063 #else 00064 #define AkNew(_pool,_what) new((_pool),AkPoolNewKey()) _what 00065 #define AkAlloc(_pool,_size) (AK::MemoryMgr::Malloc((_pool),_size)) 00066 #define AkNew2(_ptr,_pool,_type,_what) { _ptr = (_type *) AK::MemoryMgr::Malloc((_pool),sizeof(_type)); if ( _ptr ) AkPlacementNew( _ptr ) _what; } 00067 #define AkMalign(_pool,_size,_align) (AK::MemoryMgr::Malign((_pool),_size,_align)) 00068 #define AkNewAligned(_pool,_what,_align) new((_pool),AkPoolNewKey(),(_align)) _what 00069 #endif 00070 00071 #define AkFree(_pool,_pvmem) (AK::MemoryMgr::Free((_pool),(_pvmem))) 00072 #define AkFalign(_pool,_pvmem) (AK::MemoryMgr::Falign((_pool),(_pvmem))) 00073 00074 #if defined (AK_MEMDEBUG) 00075 00076 AkForceInline void * operator new(size_t size,AkMemPoolId in_PoolId,const AkPoolNewKey &,const char* szFile,AkUInt32 ulLine) throw() 00077 { 00078 return AK::MemoryMgr::dMalloc( in_PoolId, size, szFile, ulLine ); 00079 } 00080 00081 AkForceInline void * operator new(size_t size,AkMemPoolId in_PoolId,const AkPoolNewKey &,AkUInt32 in_align,const char* szFile,AkUInt32 ulLine) throw() 00082 { 00083 return AK::MemoryMgr::dMalign( in_PoolId, size, in_align, szFile, ulLine ); 00084 } 00085 00086 #ifndef AK_3DS 00087 AkForceInline void operator delete(void *,AkMemPoolId,const AkPoolNewKey &,const char*,AkUInt32) throw() {} 00088 AkForceInline void operator delete(void *,AkMemPoolId,const AkPoolNewKey &,AkUInt32,const char*,AkUInt32) throw() {} 00089 #endif 00090 00091 #else 00092 00093 AkForceInline void * operator new(size_t size,AkMemPoolId in_PoolId,const AkPoolNewKey &) throw() 00094 { 00095 return AK::MemoryMgr::Malloc( in_PoolId, size ); 00096 } 00097 00098 AkForceInline void * operator new(size_t size,AkMemPoolId in_PoolId,const AkPoolNewKey &,AkUInt32 in_align) throw() 00099 { 00100 return AK::MemoryMgr::Malign( in_PoolId, size, in_align ); 00101 } 00102 00103 #ifndef AK_3DS 00104 AkForceInline void operator delete(void *,AkMemPoolId,const AkPoolNewKey &) throw() {} 00105 AkForceInline void operator delete(void *,AkMemPoolId,const AkPoolNewKey &,AkUInt32) throw() {} 00106 #endif 00107 00108 #endif 00109 00110 //----------------------------------------------------------------------------- 00111 // Name: Class CAkObject 00112 // Desc: Base allocator object: DEPRECATED. 00113 //----------------------------------------------------------------------------- 00114 00115 class CAkObject 00116 { 00117 public: 00119 virtual ~CAkObject( ) { } 00120 }; 00121 00122 template <class T> 00123 AkForceInline void AkDelete( AkMemPoolId in_PoolId, T * in_pObject ) 00124 { 00125 if ( in_pObject ) 00126 { 00127 in_pObject->~T(); 00128 AK::MemoryMgr::Free( in_PoolId, in_pObject ); 00129 } 00130 } 00131 00132 template <class T> 00133 AkForceInline void AkDeleteAligned( AkMemPoolId in_PoolId, T * in_pObject ) 00134 { 00135 if ( in_pObject ) 00136 { 00137 in_pObject->~T(); 00138 AK::MemoryMgr::Falign( in_PoolId, in_pObject ); 00139 } 00140 } 00141 00142 #endif // _AK_OBJECT_H_
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise