#9 Hybrid Adventures - Adaptive Music Adventures

In this series, we explore existing adaptive music techniques, and try to merge them into a hybrid method for scoring video games.
In this episode I explain how I created the hybrid technique and show it in action!

LINKS

VIDEO: Video Game Scoring Online Masterclass with Chance Thomas - https://www.youtube.com/watch?v=q4CYUfgRdos

BOOK: Composing Music for Games: The Art, Technology and Business of Video Game Scoring - https://www.amazon.com/Composing-Music-Games-Technology-Business/dp/1138021415

VIDEO: How did I do : Remember Me - The Fight - https://www.youtube.com/watch?v=kWyf90LXLAg

1979 visionnements

Vidéos connexes

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

13:26

Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

Vidéos connexes

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

4178 visionnements
37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

2528 visionnements