menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
Tutorial video in Audiokinetic Wwise showing how to define transitions in interactive music objects.
Transitions are the key to making interactive music listenable. Without smooth transitions, the illusion of a game score being one constantly-shifting piece of music is lost. Individual music segments fitted together badly are jarring for the listener and break the realism of your game. To avoid these problems, Wwise allows you to customize the transitions between music objects and make them as seamless as possible.
A transition is meant to be a smooth bridge between a source and destination segment, and Wwise provides you with tools to refine these bridges. You can define transitions between individual segments, or between containers holding segments. In this way, you can avoid discordant and sudden changes between musical passages.