Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 1)
Enzien Audio is no longer supporting the heavy compiler but has made the source code available for download! This is the first video in a series which will show you how to use the heavy compiler to turn Pd patches into plugins for Wwise and Unity, starting with Wwise.
Rebel Technology has an online compiler, however it is most likely hard coded to a specific version of Wwise:
https://www.rebeltech.org/2018/09/12/compile-pure-data-patches-with-free-online-heavy-compiler/
Requirements for this video:
Heavy: https://github.com/enzienaudio/hvcc
python 2.7: https://www.python.org/download/releases/2.7/
Pycharm: https://www.jetbrains.com/pycharm/download/#section=windows
Pure Data: https://puredata.info/downloads
simplewind tutorial pd project https://drive.google.com/file/d/1v4ie97OCnP9F2rXwTDqjVDjITE4loDtf/view?usp=sharing
Requirements for the series:
Visual Studio 2015: https://my.visualstudio.com/Downloads?q=visual%20studio%202015&wt.mc_id=o~msft~vscom~older-downloads
Wwise + Wwise SDK: https://www.audiokinetic.com/download/
Make note of the sdk version
Make sure you have the ms and apple platform support installed
Wwise Unreal Integration files: download from wwise launcher
Unreal Engine source code: https://docs.unrealengine.com/en-us/GettingStarted/DownloadingUnrealEngine
00:32 - Installing Heavy
01:01 - Installing Python 2.7
03:01 - Adding Python to PATH
04:00 - Installing PyCharm
05:15 - Installing PureData
06:21 Opening and Testing PureData
06:50 Setting up Heavy in PyCharm
08:25 Compiling the Pd Patch
My links:
twitter: @gameaudio_guru
website: derrickreyes.com