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Tutorial video in Audiokinetic Wwise showing how to Create to create and manage SoundBanks.
To effectively manage the audio and/or motion component of a game, Wwise puts all the audio and motion for your game into banks. A bank is basically a file that contains the audio and/or motion data, media, or both. These banks are loaded into a game's platform memory at a particular point in the game. By loading only what is necessary, you can optimize the amount of memory that is being used for audio and/or motion by each platform. Banks are the product of all your work and contain the final content that becomes part of your game.