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Here's a look at some Wwise attenuation and spatialization techniques applied to a Unity project.
In this first part we take a look at the Positioning tab in Wwise and we implement an attenuation system by using regular attenuation, cone attenuation, and Object-to-listener angle parameter to switch between front and rear recordings.
This is the link to the car model I used: https://www.assetstore.unity3d.com/en/#!/content/20128