Wwise Unreal - Chapter 04B: Character - Footstep Surface Type V2

In this guide we will implement player character footsteps to be triggered by Unreal Blueprint nodes and animation timeline tagging.
We add a Wwise Switch so footstep assets can change depending on the surface type the player character moves over.

Please see our website for the associated free written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-04b-character-footstep-surface-type/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

Our SFX Libraries: https: //gameaudioresource.com/sfx-libraries/
Youtube: Hit the subscribe button above
Twitter: https://twitter.com/GameAudioRes
Facebook: https://www.facebook.com/GameAudioResource/
LinkedIn: https://www.linkedin.com/company/game-audio-resource/
Website: https://gameaudioresource.com/

#GameAudio #Unreal #Wwise #Tutorial #Guide

5379 visionnements

Vidéos connexes

15:56

Wwise Unreal - Chapter 04A: Character - Animations V2

12:25

Wwise Unreal - Chapter 03F: Environment - Waterfall V2

12:14

Wwise Unreal - Chapter 03E: Environment - Start & Stop Events Via Box Triggers V2

Vidéos connexes

15:56

Wwise Unreal - Chapter 04A: Character - Animations V2

2062 visionnements
12:25

Wwise Unreal - Chapter 03F: Environment - Waterfall V2

1279 visionnements