Wwise & Soundminer Transfer Recall

Sounds manipulated inside Soundminer can be transferred directly to wwise, who can then tell Soundminer (ctrl e) to recall the original file prior to any processing, for readjustment tweaks…

348 visionnements

Vidéos connexes

07:48

Wwise and Unity - How to make a raycast - AND USE IT!

22:22

Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 2)

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

Vidéos connexes

07:48

Wwise and Unity - How to make a raycast - AND USE IT!

1405 visionnements
22:22

Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 2)

1169 visionnements