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Talk by: Alessandro Famà & Jorge Garcia
Description:
This talk presents the process of integrating a popular audio middleware (Audiokinetic’s Wwise) into Godot. Wwise is widely used in the game industry for various types of game projects, from AAA to game jams. An overview of the middleware will be provided, as well as details of the GDNative plugins. The talk will include short demos to demonstrate various features of the integration. These will cover the installation process, the use of custom nodes to play sound effects, callbacks, Visual Script and the WAAPI picker.
Materials:
Link to our repository: https://github.com/alessandrofama/wwise-godot-integration
Information about Wwise (official website): https://www.audiokinetic.com/