Designing For the Unknown | Making the Sound of Massive Open Worlds

Series #10 September 19th, 2019
Matthew Smith at IAM-CIRMMT discusses making the sound of massive open worlds - designing the unknown.

Matthew shares details about how the creative process evolves, and what happens when you create the sound for an open world game like Grand Theft Auto. Open worlds have a life of their own with a scope so big that it's hard to even conceptualize how it can become and how to handle the unknown.

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