Wwise to Unreal Season 2 Ep3 Footstep Switches and Profiler

In this episode of Integrating Wwise into Unreal, I talk about using switch states in order to change which footstep sounds play, based on the material you are standing on. I also briefly go over how to use the profiler, and what it looks like.

Audiokinetic's Written Tutorial: https://blog.audiokinetic.com/-unity-3d/

My Ko-Fi: https://ko-fi.com/timothyadan

My website: http://www.timothyadan.com/

My email: timothyadan@gmail.com

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